Official blog: Sneak Peek at the menu and some case stuff
A new post from EvilDragon on the official blog…
Hi,
I told you, cpasjuste is currently working on a simple and clear launcher, using skeezix libpnd to work with PXML.
cpasjuste just posted a small sneak preview of the menu, you can see how PXML works (showing icons in categories, preview pictures, etc.).
skeezix libpnd is already pretty advanced. Together with vimacs, he made it possible for EVERY dev to easily use PXML and therefore, automatically add games and programs into the right categories as soon as you put an SD card into the slot!
We will show a video with that feature included into the matchbox UI as well soon!
Now onto some news on the case: The company is working on it already, however, a few files got errors while exporting them. We are working together to fix them, should only take a couple of days.
Watch video after the jump.
Viridior and the Gentoo team now have their own news blog. Check it out.
We started our own news/blogs site to help us keep track of Gentoo Pandora development. We are charging forward at full speed to get a nice small and functional image well before the Pandora ships, if your interested check out http://gentoo.openpandora.org, it has a RSS feed.
PXML, the ‘ID Card’ of all Pandora applications, has just been updated.
skeezix together with cpasjuste implemented PXML into his lib_pnd (yep, every dev can use that lib and easily read out all PXML stuff).
PXML has changed slightly to be more easily read by his library, so I updated the specs.
For those who have no idea what PXML is:
It is basically a file which devs include within their games archive. The Pandora menu reads out that file and can automatically sort the game into the correct category, show descriptions or preview pictures and associate filetypes with. So basically, the user puts all his games onto the SD Card, inserts that into the Pandora, and the menu becomes automatically populated.


