EvilDragon has posted a new entry on the official blog.
Hiya!
Sorry for so little news during the last days, I did have very busy times.
I quit my job, so from April 1st, I’ve got more time for Pandora and my other job (which is TV commercial production).
However, this means I got more to do during the last week, as somebody needs to take on my old job.
Well, anyways, back to Pandora stuff. I received three new ribbon cables from Michael on last Monday but didn’t have time until today to rebuild my Pandora devboard and put it into the case. But, it works now. So (except for the keymat I’m still missing), I also got working board in a case now.
I hope I’ll find some time making a nice little HD video with Quake 3 and some other new emulator (you’ll like it) during the next days. You will also get to see a more finger-friendly matchbox-theme I designed. Give me some time, though, still got a lot of work in real life.
Now, onto some other issue you already heard on the boards: The case. You’ve seen it and you read it, it fits quite good (better than we expected) — but not PERFECT. There is SOME stuff to be fixed, but nothing that major. We don’t want to deliver a non-perfect case to you, though (and I’m sure you all agree), so we’ll work on it for the next few days.
I’ll also post the final keymap for you soon, so stay tuned — and thanks a lot for being so patient.
Also JayFoxRox has posted some information about the PSP emulator he’s working on for the Pandora. It’s currently very early in development, but he already has a few screenshots. He’s aiming to get commercial games running at a reasonable speed and believes it to be very possible. The PSP has a very impressive line up of games, from GTA to LocoRoco, these would definetly be a very welcome addition to my Pandora games library. More screenshots and information at the source! Pics after the break.
Direct re-post from felipec.wordpress.com about DSP libs.
It took some time but finally tiopenmax 0.3.5 was released. It’s essentially 0.3 plus DSP binaries that actually work.
I verified with gst-openmax (git omap branch) and they work just fine Thanks Daniel D?az!
So people with OMAP3 hardware (beagleboard) can already try D1 MPEG-4 decoding using less than 15% of CPU.
Read the full entry for a Beagleboard powered DSP demo.
Pics and a Quake 2 Video after the break.
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